﻿using FlyingHat.Model.Enums;

namespace FlyingHat.Core.Entities
{
    /// <summary>
    /// 用户状态日志
    /// </summary>
    public class UserLog : CreateEntity
    {
        public long UserId { get; set; }
        public UserStatus UserStatus { get; set; }

        /// <summary>
        /// 状态天数，小于0 表示永久，配合状态
        /// </summary>
        public int BlockDay { get; set; }

        /// <summary>
        /// 原因
        /// </summary>
        public string Reason { get; set; } = string.Empty;

    }
}
